![]() If the knocker's total is lower, the knocker scores the difference between the two values. The players compare the value of their deadwood based upon the card values mentioned above. If the draw pile is exhausted, the discarded cards are shuffled and used to make a fresh draw pile. Both players expose their hands and the knocker's opponent may add their unmatched cards to the knocker's runs and sets. On their turn, a player can end the round by 'knocking', provided that their unmatched cards (called deadwood) are worth less than 10 points.
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